Friday, December 11, 2009

Week#15: TITLE SEQUENCE requirements

A title sequence is the method by which cinematic films or television programs present their title and/or key production and cast members, utilizing conceptual visuals and sound. This project is based upon the inspirational work of Kyle Cooper. Kyle Cooper is a designer of motion picture title sequences. His work includes the opening credit sequences of Seven (1995), The Mummy (1999), Dawn of the Dead (2004), Spider-Man 2 (2004), Godzilla: Final Wars (2004), Superman Returns (2006), Across the Universe (2007), The Incredible Hulk (2008), and the video games Metal Gear Solid 2: Sons of Liberty (2001) and Metal Gear Solid 3: Snake Eater (2004). His work in the credits field is often compared to Saul Bass.
Rationale Text Reference: http://en.wikipedia.org/wiki/Kyle_Cooper

DESCRIPTION AND TECHNICAL SPECIFICATIONS:
Based on a movie, video game, software, or a book, design a title sequence to introduce the story. Create a video using AE and post it on YouTube.

The project must include the following technical items and criteria:
1. At least 10 lines of text;
2. Use of text animation presets;
3. Use of ease-in/out;
4. Animated type and custom shapes with a motion path;
5. Masking;
6. 3D layers;
7. Multiple lights;
8. Cameras;
9. Puppets;
10. Expressions;
11. Time stretching;
12. Motion tracking;
13. Use of a track matte;
14. Output final to QuickTime file format;
15. Post the video on YouTube;
16. Include music track;
17. At least six special effects;
18. All production and final files must be archived to a CD-R and/or DVD-R.

DELIVERABLES:
CD-R and/or DVD-R including all files: design rationale, production and final files;
In-class presentation with a peer evaluation;
Design Rationale: Include sketches, design process notes, and time management worksheet.

PROJECT EVALUATION:
The Project will be evaluated according to the following:
• time management,
• creativity,
• aesthetics,
• following a design rationale and design principles,
• functionality,
• ease-of-use,
• reliably demonstrating all technical specifications.

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