Tuesday, October 20, 2009

Lighting & Special Effects

Look what you can do today:



Lighting may be found inside some special effects.
For instance, Shatter includes lights and cameras




TRY THIS EXERCISE

___ new comp
___ type "3D TYPE"
___ Effect > Simulation > Shatter

set Shatter effect controls:
___ Shatter: Shape / Custom Shatter Map - 1. 3D TYPE layer
___ Shatter: Shape / Extrusion Depth ... vary the slider (or set to a value)
___ Shatter: View - Rendered

[Notice the 2D layer now looks 3D ]
Shatter effect controls:
Fill out the sides of the 3D text:
___ Textures: Side Mode - set to Color, white
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Fixed Tiles
if you check the box "White Tiles Fixed",
the tiles will not move/shatter, and you end up with 3D extruded type.
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LIGHTING
set Shatter effect controls:
___ Shatter: Lighting / Light Intensity
___ Shatter: Lighting / Light Color
___ Shatter: Lighting / Light Depth
___ Shatter: Lighting / Ambient Light

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ADD A LIGHT Layer AND ATTACH IT TO THE SHATTER EFFECT
Layer > New > Light
set Shatter effect controls:
___ Shatter: Lighting / Light Type : First Comp Light
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ADD A CAMERA
Layer > New > Camera
try a 35mm camera

Attach the light to the effect:
set Shatter effect controls:
___ Camera System: Comp Camera

Use the Orbit tool (C) to move the camera around the type
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ADD A TEXTURE TO THE TYPE

___ add a jpg to the timeline

set Shatter effect controls:
___ Textures: Front Mode - Layer
___ Textures: Front Layer - set to the layer with the jpg in it

___ Hide the layer in the timeline



Continue and set Shatter effect controls:
___ Textures: Side Mode - Layer
___ Textures: Side Layer - set to the layer with the jpg in it

___ Textures: Back Mode - Layer
___ Textures: Back Layer - set to the layer with the jpg in it


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Lots of fun...

have a great day !!!

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